Tutkimus löytyy tuolta http://www.createwithcontext.com/media/ ... iphone.pdf [6.6MB] ja sen viesti ohjelmoijille tiivistettyä viimeiselle sivulle oli (spoilervaroitus

- 1 Take advantage of learned behaviors
“Oh, this works just like the calendar”
2 Avoid interaction inconsistencies
“This is weird, cancel is usually over there”
3 Provide clear conceptual link across widgets
“This button must be related to that box, they’re next to each other”
4 Put space between action widgets
“Oh man, I didn’t mean to send that SMS!”
5 Plan for accidental overswiping
“I keep accidentally changing to a different screen”
6 Don't rely exclusively on multi-touch
“It’s hard to do this while I’m holding something in the other hand”
7 Provide visual feedback for taps
“Did I hit that button? I’m not sure.”
8 Provide interaction affordances
“It’s obvious that you’re supposed to swipe left-and-right.”